- resolution: 512x512
- samples/pixel: 4
- pixel filter: gaussian
- area light approx.: 256 omnidirectional lights arranged in a regular grid
- render-machine: AMD X2 3800+ (single core used) with 1GB ram
The final 2 pictures show the relative error between the reference picture and the pictures rendered using the lightcuts algorithm. There are a few strangely colored pixel due to a division by zero in some (but not all) of the channels. Although the relative error on most pixels is far below the maximum relative error, some pixels (especially in dark regions) have considerably higher relative errors (up to 100% for the 1% relative error image and up to 300% for the 2% relative error image). It is not clear yet whether these are caused by a flaw in the implementation, some numerical issue or something else.
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